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Fillwave
10.0.0
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BuilderModel which builds the model from textures and material fillwave objects. More...
#include <BuilderModelManual.h>
Public Member Functions | |
| BuilderModelManual (Engine *engine, std::string modelPath="", flc::Program *program=nullptr, flc::Texture2D *diffuseMap=nullptr, flc::Texture2D *normalMap=nullptr, flc::Texture2D *specularMap=nullptr, Material material=Material()) | |
| BuilderModelManual & | setDiffuseMapTexture (flc::Texture2D *texture) |
| BuilderModelManual & | setNormalMapTexture (flc::Texture2D *texture) |
| BuilderModelManual & | setSpecularMapTexture (flc::Texture2D *texture) |
| BuilderModelManual & | setMaterial (const Material &material) |
| pu< Model > | build () const |
Public Member Functions inherited from flw::flf::BuilderModel | |
| BuilderModel (Engine *engine, std::string modelPath, flc::Program *program) | |
| BuilderModel & | setModelPath (const std::string &path) |
| BuilderModel & | setProgram (flc::Program *program) |
Additional Inherited Members | |
Protected Attributes inherited from flw::flf::BuilderModel | |
| Engine * | mEngine |
| flc::Program * | mProgram |
| std::string | mShapePath |
BuilderModel which builds the model from textures and material fillwave objects.
1.8.11