Fillwave  10.0.0
BuilderModelManual.h
1 #pragma once
2 
3 /*
4  * The MIT License (MIT)
5  *
6  * Copyright (c) 2018 Filip Wasil and Fillwave community members
7  *
8  * Permission is hereby granted, free of charge, to any person
9  * obtaining a copy of this software and associated documentation files (the "Software"),
10  * to deal in the Software without restriction, including without limitation the rights
11  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
12  * and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
13  *
14  * The above copyright notice and this permission notice shall be included
15  * in all copies or substantial portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
18  * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
19  * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
20  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
22  */
23 
24 #include <flw/flf/models/builders/BuilderModel.h>
25 
26 namespace flw {
27 namespace flf {
28 
34 public:
35  BuilderModelManual(Engine *engine,
36  std::string modelPath = "",
37  flc::Program *program = nullptr,
38  flc::Texture2D *diffuseMap = nullptr,
39  flc::Texture2D *normalMap = nullptr,
40  flc::Texture2D *specularMap = nullptr,
41  Material material = Material());
42 
43  virtual ~BuilderModelManual() = default;
44 
45  BuilderModelManual& setDiffuseMapTexture(flc::Texture2D* texture);
46 
47  BuilderModelManual& setNormalMapTexture(flc::Texture2D* texture);
48 
49  BuilderModelManual& setSpecularMapTexture(flc::Texture2D* texture);
50 
51  BuilderModelManual& setMaterial(const Material &material);
52 
53  pu<Model> build() const;
54 
55 private:
56  flc::Texture2D* mDiffuseMap;
57  flc::Texture2D* mNormalMap;
58  flc::Texture2D* mSpecularMap;
59  Material mMaterial;
60 };
61 
62 } /* flf */
63 } /* flw */
Definition: Aliases.h:30
Per mesh material info.
Definition: Material.h:32
Builder which builds the model from the asset file.
Definition: BuilderModel.h:34
Single GLSL 2D Texture object.
Definition: Texture2D.h:36
BuilderModel which builds the model from textures and material fillwave objects.
Definition: BuilderModelManual.h:33
Fillwave engine core.
Definition: Engine.h:85
Single GLSL program object.
Definition: Program.h:37