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BuilderModelManual.h
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#pragma once
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/*
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* The MIT License (MIT)
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*
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* Copyright (c) 2018 Filip Wasil and Fillwave community members
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
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* and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include <flw/flf/models/builders/BuilderModel.h>
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namespace
flw
{
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namespace
flf {
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class
BuilderModelManual
:
public
BuilderModel
{
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public
:
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BuilderModelManual
(
Engine
*engine,
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std::string modelPath =
""
,
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flc::Program
*program =
nullptr
,
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flc::Texture2D
*diffuseMap =
nullptr
,
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flc::Texture2D
*normalMap =
nullptr
,
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flc::Texture2D
*specularMap =
nullptr
,
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Material
material =
Material
());
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virtual
~
BuilderModelManual
() =
default
;
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BuilderModelManual
& setDiffuseMapTexture(
flc::Texture2D
* texture);
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BuilderModelManual
& setNormalMapTexture(
flc::Texture2D
* texture);
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BuilderModelManual
& setSpecularMapTexture(
flc::Texture2D
* texture);
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BuilderModelManual
& setMaterial(
const
Material
&material);
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pu<Model> build()
const
;
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private
:
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flc::Texture2D
* mDiffuseMap;
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flc::Texture2D
* mNormalMap;
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flc::Texture2D
* mSpecularMap;
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Material
mMaterial;
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};
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}
/* flf */
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}
/* flw */
flw
Definition:
Aliases.h:30
flw::Material
Per mesh material info.
Definition:
Material.h:32
flw::flf::BuilderModel
Builder which builds the model from the asset file.
Definition:
BuilderModel.h:34
flw::flc::Texture2D
Single GLSL 2D Texture object.
Definition:
Texture2D.h:36
flw::flf::BuilderModelManual
BuilderModel which builds the model from textures and material fillwave objects.
Definition:
BuilderModelManual.h:33
flw::Engine
Fillwave engine core.
Definition:
Engine.h:85
flw::flc::Program
Single GLSL program object.
Definition:
Program.h:37
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