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Fillwave
10.0.0
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One can render to this texture and use the rendered image as a 2D texture. More...
#include <Texture2DRenderable.h>
Public Member Functions | |
| Texture2DRenderable (GLenum attachment, flc::TextureConfig *file, ParameterList ¶meters) | |
| void | resize (GLint width, GLint height) |
| void | bindForWriting () |
| void | bindForRendering () |
| void | bindForReading () |
| void | setAttachment (GLenum attachment, GLenum target=GL_TEXTURE_2D) |
| void | attachTexture2DDraw (GLenum attachment, GLenum target, GLuint texHandle) |
| void | attachTexture2D (GLenum attachment, GLenum target, GLuint textureHandle) |
| void | copyTo (Framebuffer *source) |
| void | copyFrom (Framebuffer *source) |
| virtual void | reload () |
| void | log () |
Public Attributes | |
| Texture2D | mTexture2D |
One can render to this texture and use the rendered image as a 2D texture.
1.8.11