FramebufferObject - FO.
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#include <Framebuffer.h>
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| Framebuffer (GLuint howMany=1) |
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void | bind (GLuint id=0) const |
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void | attachTexture2D (GLenum attachment, GLenum target, GLuint textureHandle) |
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void | attachTexture2DDraw (GLenum attachment, GLenum target, GLuint textureHandle) |
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void | bindForWriting (GLuint id=0) const |
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void | bindForReading (GLuint id=0) const |
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void | setReadColorAttachment (GLuint attachmentColor) |
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void | setReadDepthAttachment () |
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virtual void | reload () |
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GLuint | getHandle (GLuint id=0) |
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static void | bindScreenFramebuffer () |
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static void | bindScreenFramebufferForReading () |
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static void | bindScreenFramebufferForWriting () |
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The documentation for this class was generated from the following file:
- /home/filip/Projects/fillwave/inc/flw/flc/rendering/Framebuffer.h