Fillwave  10.0.0
Framebuffer.h
1 #pragma once
2 
3 /*
4  * The MIT License (MIT)
5  *
6  * Copyright (c) 2018 Filip Wasil and Fillwave community members
7  *
8  * Permission is hereby granted, free of charge, to any person
9  * obtaining a copy of this software and associated documentation files (the "Software"),
10  * to deal in the Software without restriction, including without limitation the rights
11  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
12  * and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
13  *
14  * The above copyright notice and this permission notice shall be included
15  * in all copies or substantial portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
18  * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
19  * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
20  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
22  */
23 
24 #include <flw/OpenGL.h>
25 
26 namespace flw {
27 namespace flc {
28 
33 class Framebuffer {
34 public:
35  Framebuffer(GLuint howMany = 1);
36 
37  virtual ~Framebuffer();
38 
39  void bind(GLuint id = 0) const;
40 
41  void attachTexture2D(GLenum attachment, GLenum target, GLuint textureHandle);
42 
43  void attachTexture2DDraw(GLenum attachment, GLenum target, GLuint textureHandle);
44 
45  void bindForWriting(GLuint id = 0) const;
46 
47  void bindForReading(GLuint id = 0) const;
48 
49  void setReadColorAttachment(GLuint attachmentColor);
50 
51  void setReadDepthAttachment();
52 
53  virtual void reload();
54 
55  static void bindScreenFramebuffer();
56 
57  static void bindScreenFramebufferForReading();
58 
59  static void bindScreenFramebufferForWriting();
60 
61  GLuint getHandle(GLuint id = 0);
62 
63  private:
64  GLsizei mHowMany;
65  GLuint mHandles[FILLWAVE_GLOBJECTS_MAX];
66 };
67 
68 } /* flc */
69 } /* flw */
Definition: Aliases.h:30
FramebufferObject - FO.
Definition: Framebuffer.h:33