Fillwave  10.0.0
Texture2DRenderable.h
1 #pragma once
2 
3 /*
4  * The MIT License (MIT)
5  *
6  * Copyright (c) 2018 Filip Wasil and Fillwave community members
7  *
8  * Permission is hereby granted, free of charge, to any person
9  * obtaining a copy of this software and associated documentation files (the "Software"),
10  * to deal in the Software without restriction, including without limitation the rights
11  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
12  * and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
13  *
14  * The above copyright notice and this permission notice shall be included
15  * in all copies or substantial portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
18  * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
19  * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
20  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
22  */
23 
24 #include <flw/flc/texturing/Texture2D.h>
25 #include <flw/flc/rendering/Framebuffer.h>
26 
27 namespace flw {
28 namespace flc {
29 
35 public:
36  Texture2DRenderable(GLenum attachment, flc::TextureConfig *file, ParameterList &parameters);
37 
38  virtual ~Texture2DRenderable() = default;
39 
40  void resize(GLint width, GLint height);
41 
42  void bindForWriting();
43 
44  void bindForRendering();
45 
46  void bindForReading();
47 
48  void setAttachment(GLenum attachment, GLenum target = GL_TEXTURE_2D);
49 
50  void attachTexture2DDraw(GLenum attachment, GLenum target, GLuint texHandle);
51 
52  void attachTexture2D(GLenum attachment, GLenum target, GLuint textureHandle);
53 
54  void copyTo(Framebuffer *source);
55 
56  void copyFrom(Framebuffer *source);
57 
58  virtual void reload();
59 
60  void log();
61 
62  Texture2D mTexture2D;
63  private:
64  flc::Framebuffer mFramebuffer;
65  GLenum mAttachment;
66 };
67 
68 } /* flc */
69 } /* flw */
Definition: Aliases.h:30
FramebufferObject - FO.
Definition: Framebuffer.h:33
Single GLSL 2D Texture object.
Definition: Texture2D.h:36
Stores the single texture data.
Definition: TextureConfigs.h:35
One can render to this texture and use the rendered image as a 2D texture.
Definition: Texture2DRenderable.h:34