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Fillwave
10.0.0
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Defines one post processing pass. More...
#include <PostProcessingPass.h>
Public Member Functions | |
| PostProcessingPass (flc::Program *p, flc::Texture2DRenderableDynamic *t, GLfloat lifetime) | |
| PostProcessingPass (const PostProcessingPass &arg) | |
| PostProcessingPass & | operator= (const PostProcessingPass &postProcessingPass) |
| flc::Texture2DRenderableDynamic * | getFrame () const |
| flc::Program * | getProgram () const |
Public Member Functions inherited from flw::flf::Finishable | |
| Finishable (float timeToFinish) | |
| Finishable (const Finishable &arg) | |
| Finishable & | operator= (const Finishable &postProcessingPass) |
| void | checkTime (float timePassed) |
| float | getPercentageDone () const |
| void | finish () |
| void | reset () |
| bool | isFinished () const |
Additional Inherited Members | |
Protected Attributes inherited from flw::flf::Finishable | |
| bool | mFinished |
| float | mTimeToFinish |
| float | mTimePassed |
| float | mPercentageDone |
Defines one post processing pass.
1.8.11