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Fillwave
10.0.0
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Dynamic texture will update its content during runtime according to specified fragment shader. More...
#include <Texture2DRenderableDynamic.h>
Public Member Functions | |
| Texture2DRenderableDynamic (flc::TextureConfig *file, ParameterList ¶meters, flc::Program *program) | |
| void | addTimeStep (GLfloat timePassed) |
| void | draw () |
| void | reload () |
Public Attributes | |
| Texture2DRenderable | mTexture2DRenderable |
Dynamic texture will update its content during runtime according to specified fragment shader.
1.8.11