Fillwave
10.0.0
Main Page
Classes
Files
File List
inc
flw
flc
operations
PostProcessingPass.h
1
#pragma once
2
3
/*
4
* The MIT License (MIT)
5
*
6
* Copyright (c) 2018 Filip Wasil and Fillwave community members
7
*
8
* Permission is hereby granted, free of charge, to any person
9
* obtaining a copy of this software and associated documentation files (the "Software"),
10
* to deal in the Software without restriction, including without limitation the rights
11
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
12
* and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
13
*
14
* The above copyright notice and this permission notice shall be included
15
* in all copies or substantial portions of the Software.
16
*
17
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
18
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
19
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
20
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
22
*/
23
24
#include <flw/flc/pipeline/Program.h>
25
#include <flw/flc/rendering/Texture2DRenderableDynamic.h>
26
#include <flw/cmn/Finishable.h>
27
28
namespace
flw
{
29
namespace
flc {
30
35
class
PostProcessingPass
:
public
flf::Finishable
{
36
public
:
37
PostProcessingPass
(
flc::Program
* p,
flc::Texture2DRenderableDynamic
* t, GLfloat lifetime);
38
39
~
PostProcessingPass
()
override
;
40
41
PostProcessingPass
(
const
PostProcessingPass
& arg);
42
43
PostProcessingPass
& operator= (
const
PostProcessingPass
& postProcessingPass);
44
45
flc::Texture2DRenderableDynamic
* getFrame()
const
;
46
47
flc::Program
* getProgram()
const
;
48
49
private
:
50
flc::Texture2DRenderableDynamic
* mFrame;
51
flc::Program
* mProgram;
52
};
53
54
}
/* flc */
55
}
/* flw */
flw
Definition:
Aliases.h:30
flw::flc::Texture2DRenderableDynamic
Dynamic texture will update its content during runtime according to specified fragment shader...
Definition:
Texture2DRenderableDynamic.h:34
flw::flc::Program
Single GLSL program object.
Definition:
Program.h:37
flw::flc::PostProcessingPass
Defines one post processing pass.
Definition:
PostProcessingPass.h:35
flw::flf::Finishable
Base for every finishable callback.
Definition:
Finishable.h:32
Generated on Tue Oct 2 2018 22:13:43 for Fillwave by
1.8.11