Fillwave  10.0.0
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flw::flf::TTextureLoader< Traits > Struct Template Reference

Public Member Functions

flc::TextureConfigload (const std::string &filePath, GLenum format=GL_RGBA, const std::string &rootPath=0, GLenum cubeTarget=0)
 
flc::TextureConfigload (GLint screenWidth, GLint screenHeight, GLenum format=GL_RGBA)
 
const vecStack< GLenum > getSupportedCompressionFormats ()
 

The documentation for this struct was generated from the following file: