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textureloader
TTextureLoader.h
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#pragma once
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/*
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* The MIT License (MIT)
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*
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* Copyright (c) 2018 Filip Wasil and Fillwave community members
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sll copies of the Software,
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* and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include <flw/cmn/TextureConfigs.h>
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#include <flw/flf/loaders/textureloader/TextureContent.h>
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#include <string>
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namespace
flw
{
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namespace
flf {
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template
<
class
Traits>
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struct
TTextureLoader
{
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flc::TextureConfig
* load (
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const
std::string& filePath
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, GLenum format = GL_RGBA
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,
const
std::string& rootPath = 0
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, GLenum cubeTarget = 0);
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flc::TextureConfig
* load(
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GLint screenWidth
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, GLint screenHeight
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, GLenum format = GL_RGBA);
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const
vecStack<GLenum> getSupportedCompressionFormats();
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};
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}
/* flw */
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}
/* flf */
flw
Definition:
Aliases.h:30
flw::flf::TTextureLoader
Definition:
TTextureLoader.h:32
flw::flc::TextureConfig
Stores the single texture data.
Definition:
TextureConfigs.h:35
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