Fillwave  10.0.0
TTextureLoader.h
1 #pragma once
2 
3 /*
4  * The MIT License (MIT)
5  *
6  * Copyright (c) 2018 Filip Wasil and Fillwave community members
7  *
8  * Permission is hereby granted, free of charge, to any person
9  * obtaining a copy of this software and associated documentation files (the "Software"),
10  * to deal in the Software without restriction, including without limitation the rights
11  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sll copies of the Software,
12  * and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
13  *
14  * The above copyright notice and this permission notice shall be included
15  * in all copies or substantial portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
18  * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
19  * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
20  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
22  */
23 
24 #include <flw/cmn/TextureConfigs.h>
25 #include <flw/flf/loaders/textureloader/TextureContent.h>
26 #include <string>
27 
28 namespace flw {
29 namespace flf {
30 
31 template<class Traits>
33 
34  flc::TextureConfig* load (
35  const std::string& filePath
36  , GLenum format = GL_RGBA
37  , const std::string& rootPath = 0
38  , GLenum cubeTarget = 0);
39 
40  flc::TextureConfig* load(
41  GLint screenWidth
42  , GLint screenHeight
43  , GLenum format = GL_RGBA);
44 
45  const vecStack<GLenum> getSupportedCompressionFormats();
46 };
47 
48 } /* flw */
49 } /* flf */
Definition: Aliases.h:30
Definition: TTextureLoader.h:32
Stores the single texture data.
Definition: TextureConfigs.h:35