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Fillwave
10.0.0
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Connects VAO pointer and VAO's user pointer in single class. More...
#include <CacheBuffer.h>
Public Attributes | |
| TCache< MAX_CACHE_SIZE, flc::VertexArray, IReloadable * > | mVertexArrays |
| TCache< MAX_CACHE_SIZE, flc::VertexBufferBasic, flc::VertexArray *, std::function< float(float x, float y)>, GLint, GLfloat, const std::vector< GLuint > & > | mVertices |
| TCache< MAX_CACHE_SIZE, flc::IndexBuffer, flc::VertexArray *, const std::vector< GLuint > & > | mIndices |
| TCache< MAX_CACHE_SIZE, flc::VertexBufferText, flc::VertexArray *, const std::vector< GLfloat > &, const std::vector< GLfloat > & > | mVerticesText |
| TCache< MAX_CACHE_SIZE, std::vector< pu< flc::VertexBufferParticlesGPU > >, flc::VertexArray *, const std::vector< flc::VertexParticleGPU > & > | mVerticesParticlesGPU |
| TCache< MAX_CACHE_SIZE, flc::VertexBufferParticles, flc::VertexArray *, std::vector< GLfloat > &, std::vector< GLfloat > &, std::vector< GLfloat > & > | mVerticesParticles |
| TCache< MAX_CACHE_SIZE, flc::VertexBufferDebug, flc::VertexArray *, GLfloat > | mVerticesDebugger |
| TCache< MAX_CACHE_SIZE, flc::VertexBufferFloat, flc::VertexArray *, std::vector< flc::VertexFloat > & > | mVerticesFloat |
| TCache< MAX_CACHE_SIZE, flc::VertexBufferPosition, flc::VertexArray *, std::vector< flc::VertexPosition > & > | mVerticesPosition |
Connects VAO pointer and VAO's user pointer in single class.
1.8.11