Fillwave  10.0.0
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flw::flc::VertexBasic Struct Reference

Stores the basic vertex data. More...

#include <mVertexBufferBasic.h>

Public Attributes

GLfloat mPosition [4]
 
GLfloat mColor [4]
 
GLfloat mNormal [3]
 
GLfloat mNormalTangentMap [3]
 
GLfloat mTextureUV [2]
 
GLint mBoneID [ModelLoader::COUNT_BONES_USED]
 
GLfloat mBoneWeight [ModelLoader::COUNT_BONES_USED]
 

Detailed Description

Stores the basic vertex data.


The documentation for this struct was generated from the following file: