Stores the basic vertex data.
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#include <mVertexBufferBasic.h>
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GLfloat | mPosition [4] |
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GLfloat | mColor [4] |
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GLfloat | mNormal [3] |
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GLfloat | mNormalTangentMap [3] |
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GLfloat | mTextureUV [2] |
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GLint | mBoneID [ModelLoader::COUNT_BONES_USED] |
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GLfloat | mBoneWeight [ModelLoader::COUNT_BONES_USED] |
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Stores the basic vertex data.
The documentation for this struct was generated from the following file: