Fillwave  10.0.0
mVertexBufferBasic.h
1 #pragma once
2 
3 /*
4  * The MIT License (MIT)
5  *
6  * Copyright (c) 2018 Filip Wasil and Fillwave community members
7  *
8  * Permission is hereby granted, free of charge, to any person
9  * obtaining a copy of this software and associated documentation files (the "Software"),
10  * to deal in the Software without restriction, including without limitation the rights
11  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
12  * and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
13  *
14  * The above copyright notice and this permission notice shall be included
15  * in all copies or substantial portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
18  * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
19  * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
20  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
22  */
23 
24 #include <flw/flc/buffers/TVertexBuffer.h>
25 
26 #include <flw/flf/loaders/ModelLoader.h>
27 
28 namespace flw {
29 namespace flf {
30 class Animator;
31 }
32 
33 namespace flc {
34 
39 struct VertexBasic {
40  GLfloat mPosition[4];
41  GLfloat mColor[4];
42  GLfloat mNormal[3];
43  GLfloat mNormalTangentMap[3];
44  GLfloat mTextureUV[2];
45  GLint mBoneID[ModelLoader::COUNT_BONES_USED];
46  GLfloat mBoneWeight[ModelLoader::COUNT_BONES_USED];
47 };
48 
53 struct FaceBasic {
54  flc::VertexBasic vertices[3];
55 };
56 
61 class VertexBufferBasic : public TVertexBuffer<VertexBasic> {
62 public:
63 
65  std::function<float(float x, float y)> constructor
66  , GLint chunkDensity
67  , GLfloat gapSize
68  , const std::vector<GLuint>& indices
69  , GLuint dataStoreModification = GL_STATIC_DRAW);
70 
71 
73  const std::vector<flc::VertexBasic> &vertices
74  , GLuint dataStoreModification = GL_STATIC_DRAW);
75 
76  ~VertexBufferBasic() override = default;
77 
78  glm::vec3 getOcclusionBoxSize();
79 
80  void log() const override;
81 };
82 
83 } /* flc */
84 } /* flw */
Definition: Aliases.h:30
Template for all vertex buffers.
Definition: TVertexBuffer.h:42
Stores the face data for geometry built on Vertex Basic.
Definition: mVertexBufferBasic.h:53
Stores the basic vertex data.
Definition: mVertexBufferBasic.h:39
Vertex buffer specialized with VertexBasic data structure.
Definition: mVertexBufferBasic.h:61