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Fillwave
10.0.0
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Shape<flc::VertexBasic> encapsulating vertices and indices for triangle drawn UV sphere. More...
#include <Sphere.h>
Public Member Functions | |
| Sphere (GLfloat radius, GLuint rings=10, GLuint sectors=10, glm::vec3 color=glm::vec3(0.0)) | |
Public Member Functions inherited from flw::flf::Shape< flc::VertexBasic > | |
| vec< flc::VertexBasic > | getVertices () const |
| GLuint | getVerticesSize () const |
| std::vector< GLuint > | getIndices () const |
| GLuint | getIndicesSize () const |
Additional Inherited Members | |
Protected Attributes inherited from flw::flf::Shape< flc::VertexBasic > | |
| vec< flc::VertexBasic > | mVertices |
| vec< GLuint > | mIndices |
Shape<flc::VertexBasic> encapsulating vertices and indices for triangle drawn UV sphere.
1.8.11