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Fillwave
10.0.0
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Loads programs. More...
#include <ProgramLoader.h>
Public Member Functions | |
| ProgramLoader (Engine *engine) | |
| flc::Program * | getProgram (EProgram program, const std::string &filenamePrefixForShaders="") |
| flc::Program * | getQuadCustomFragmentShader (const std::string &shaderPath) |
| flc::Program * | getHUDCustomFragmentShader (const std::string &shaderPath) |
Static Public Member Functions | |
| static void | initDefaultUniforms (flc::Program *program) |
Public Attributes | |
| Engine * | mEngine |
| const char * | mFeedbackVaryingsGPUEmiter [6] |
Public Attributes inherited from flw::flf::ShaderLoader | |
| const std::string | mGLFragmentPrecision = "precision lowp float;\n" |
| const std::string | mGLVertexPrecision = "precision mediump float;\n" |
Loads programs.
1.8.11