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Fillwave
10.0.0
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BuilderModel which builds the model from the asset file but uses external texture maps. More...
#include <BuilderModelExternalMaps.h>
Public Member Functions | |
| BuilderModelExternalMaps (Engine *engine, std::string modelPath="", flc::Program *program=nullptr, const std::string &diffusePath="", const std::string &normalPath="", const std::string &specularPath="") | |
| BuilderModel & | setdiffusePath (const std::string &path) |
| BuilderModel & | setNormalMapPath (const std::string &path) |
| BuilderModel & | setSpecularMapPath (const std::string &path) |
| pu< Model > | build () const override |
Public Member Functions inherited from flw::flf::BuilderModel | |
| BuilderModel (Engine *engine, std::string modelPath, flc::Program *program) | |
| BuilderModel & | setModelPath (const std::string &path) |
| BuilderModel & | setProgram (flc::Program *program) |
Additional Inherited Members | |
Protected Attributes inherited from flw::flf::BuilderModel | |
| Engine * | mEngine |
| flc::Program * | mProgram |
| std::string | mShapePath |
BuilderModel which builds the model from the asset file but uses external texture maps.
1.8.11