Fillwave  10.0.0
BuilderModelExternalMaps.h
1 #pragma once
2 
3 /*
4  * The MIT License (MIT)
5  *
6  * Copyright (c) 2018 Filip Wasil and Fillwave community members
7  *
8  * Permission is hereby granted, free of charge, to any person
9  * obtaining a copy of this software and associated documentation files (the "Software"),
10  * to deal in the Software without restriction, including without limitation the rights
11  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
12  * and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
13  *
14  * The above copyright notice and this permission notice shall be included
15  * in all copies or substantial portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
18  * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
19  * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
20  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
22  */
23 
24 #include <flw/flf/models/builders/BuilderModel.h>
25 
26 namespace flw {
27 namespace flf {
28 
34 public:
36  std::string modelPath = "",
37  flc::Program *program = nullptr,
38  const std::string &diffusePath = "",
39  const std::string &normalPath = "",
40  const std::string &specularPath = "");
41 
42  virtual ~BuilderModelExternalMaps() = default;
43 
44  BuilderModel& setdiffusePath(const std::string& path);
45 
46  BuilderModel& setNormalMapPath(const std::string& path);
47 
48  BuilderModel& setSpecularMapPath(const std::string& path);
49 
50  pu<Model> build() const override;
51 
52 private:
53  std::string mDiffuseMapPath;
54  std::string mNormalMapPath;
55  std::string mSpecularMapPath;
56 };
57 
58 } /* flf */
59 } /* flw */
Definition: Aliases.h:30
Builder which builds the model from the asset file.
Definition: BuilderModel.h:34
Fillwave engine core.
Definition: Engine.h:85
BuilderModel which builds the model from the asset file but uses external texture maps...
Definition: BuilderModelExternalMaps.h:33
Single GLSL program object.
Definition: Program.h:37