24 #include <flw/flf/models/builders/BuilderModel.h> 36 std::string modelPath =
"",
38 const std::string &diffusePath =
"",
39 const std::string &normalPath =
"",
40 const std::string &specularPath =
"");
48 BuilderModel& setSpecularMapPath(
const std::string& path);
50 pu<Model> build()
const override;
53 std::string mDiffuseMapPath;
54 std::string mNormalMapPath;
55 std::string mSpecularMapPath;
Builder which builds the model from the asset file.
Definition: BuilderModel.h:34
Fillwave engine core.
Definition: Engine.h:85
BuilderModel which builds the model from the asset file but uses external texture maps...
Definition: BuilderModelExternalMaps.h:33
Single GLSL program object.
Definition: Program.h:37