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Fillwave
10.0.0
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Single GLSL shader object. More...
#include <Shader.h>
Classes | |
| struct | DebugInfo |
Public Member Functions | |
| Shader (GLuint shaderType, const std::string &shaderSource) | |
| void | compile () |
| void | loadSource () |
| GLuint | getType () const |
| DebugInfo | getDebugInfo () const |
| GLuint | getHandle () const |
| void | log (const std::string &programName) |
| void | reload () |
Single GLSL shader object.
1.8.11