Fillwave  10.0.0
Shader.h
1 #pragma once
2 
3 /*
4  * The MIT License (MIT)
5  *
6  * Copyright (c) 2018 Filip Wasil and Fillwave community members
7  *
8  * Permission is hereby granted, free of charge, to any person
9  * obtaining a copy of this software and associated documentation files (the "Software"),
10  * to deal in the Software without restriction, including without limitation the rights
11  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
12  * and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
13  *
14  * The above copyright notice and this permission notice shall be included
15  * in all copies or substantial portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
18  * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
19  * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
20  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
22  */
23 
24 #include <flw/OpenGL.h>
25 
26 #include <vector>
27 #include <string>
28 
29 namespace flw {
30 namespace flc {
31 
44 class Shader final {
45 public:
46  struct DebugInfo {
47  std::string type;
48  std::string fileExtension;
49  };
50 
51  Shader(GLuint shaderType, const std::string &shaderSource);
52 
53  ~Shader();
54 
55  void compile();
56 
57  void loadSource();
58 
59  GLuint getType() const;
60 
61  DebugInfo getDebugInfo() const;
62 
63  GLuint getHandle() const;
64 
65  void log(const std::string& programName);
66 
67  void reload();
68 
69 private:
70  GLuint mHandle;
71  GLuint mType;
72  std::string mSource;
73 };
74 
75 } /* flc */
76 } /* flw */
77 
78 std::vector<flw::flc::Shader*>
79 operator+(std::vector<flw::flc::Shader* > shaders, flw::flc::Shader* shader);
Definition: Aliases.h:30
Definition: Shader.h:46
Single GLSL shader object.
Definition: Shader.h:44