24 #include <flw/OpenGL.h> 48 std::string fileExtension;
51 Shader(GLuint shaderType,
const std::string &shaderSource);
59 GLuint getType()
const;
63 GLuint getHandle()
const;
65 void log(
const std::string& programName);
78 std::vector<flw::flc::Shader*>
79 operator+(std::vector<flw::flc::Shader* > shaders,
flw::flc::Shader* shader);
Single GLSL shader object.
Definition: Shader.h:44