SamplerObject - SO.
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#include <Sampler.h>
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| Sampler (GLint textureUnit, GLuint howMany=1) |
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void | bind (GLuint id=0) |
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void | unbind (GLuint id=0) |
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void | setParameters (ParameterList parameters) |
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void | setParameter (GLenum parameter, GLenum value, GLuint id=0) |
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void | setParameter (Parameter parameter, GLuint id=0) |
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void | reload () |
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GLint | getTextureUnit () |
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GLuint | getHandle (GLuint id=0) |
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| Sampler (GLint textureUnit, GLuint howMany=1) |
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void | bind (GLuint id=0) |
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void | unbind (GLuint id=0) |
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void | setParameters (ParameterList parameters) |
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void | setParameter (GLenum parameter, GLenum value, GLuint id=0) |
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void | setParameter (Parameter parameter, GLuint id=0) |
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void | reload () |
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GLint | getTextureUnit () |
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GLuint | getHandle (GLuint id=0) |
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The documentation for this class was generated from the following file:
- /home/filip/Projects/fillwave/inc/flw/flc/extended/texturing/Sampler.h