24 #include <flw/flc/texturing/Parameter.h> 35 Sampler(GLint textureUnit, GLuint howMany = 1);
39 void bind(GLuint
id = 0);
41 void unbind(GLuint
id = 0);
43 void setParameters(ParameterList parameters);
45 void setParameter(GLenum parameter, GLenum value, GLuint
id = 0);
47 void setParameter(Parameter parameter, GLuint
id = 0);
51 GLint getTextureUnit();
53 GLuint getHandle(GLuint
id = 0);
57 GLuint mHandles[FILLWAVE_GLOBJECTS_MAX];
SamplerObject - SO.
Definition: Sampler.h:33