Fillwave  10.0.0
List of all members | Public Member Functions | Protected Member Functions | Protected Attributes
flw::flc::IBuffer Class Referenceabstract

Base for all buffer types. More...

#include <IBuffer.h>

Inheritance diagram for flw::flc::IBuffer:
flw::flc::IndexBuffer flw::flc::PixelBuffer flw::flc::TVertexBuffer< T > flw::flc::UniformBuffer flw::flc::UniformBuffer flw::flc::TVertexBuffer< VertexBasic > flw::flc::TVertexBuffer< VertexDebug > flw::flc::TVertexBuffer< VertexFloat > flw::flc::TVertexBuffer< VertexParticle > flw::flc::TVertexBuffer< VertexParticleGPU > flw::flc::TVertexBuffer< VertexPosition > flw::flc::TVertexBuffer< VertexText >

Public Member Functions

 IBuffer (GLuint target, GLuint drawType=GL_STATIC_DRAW, GLuint index=0, GLsizei howMany=1)
 
void bind (GLuint id=0) const
 
void bind (GLuint externalTarget, GLuint id) const
 
void bindBase (GLuint id=0) const
 
void bindBase (GLuint externalTarget, GLuint id) const
 
void unbind ()
 
void unbindBase (GLuint externalTarget)
 
void unmap () const
 
void send ()
 
void setTarget (GLuint target)
 
void setDrawType (GLuint drawType)
 
bool isLoaded ()
 
void setLoaded (bool loaded)
 
GLuint getElements () const
 
GLuint getSize () const
 
GLvoid * getData () const
 
void reload ()
 
GLvoid * mapRange (GLenum access, GLuint size=0)
 
GLvoid * map (GLenum access) const
 
virtual void emptyCPU ()=0
 
virtual void emptyGPU ()=0
 
GLuint getHandle (GLuint id=0)
 

Protected Member Functions

void setElements (GLuint elements)
 
void setSize (GLuint size)
 

Protected Attributes

GLsizei mHowMany
 
GLuint mHandles [FILLWAVE_GLOBJECTS_MAX]
 
bool mLoaded
 
GLuint mTarget
 
GLuint mDataStoreType
 
GLuint mIndex
 
GLvoid * mData
 
GLsizeiptr mSize
 
GLuint mTotalElements
 

Detailed Description

Base for all buffer types.


The documentation for this class was generated from the following file: