Fillwave  10.0.0
IBuffer.h
1 #pragma once
2 
3 /*
4  * The MIT License (MIT)
5  *
6  * Copyright (c) 2018 Filip Wasil and Fillwave community members
7  *
8  * Permission is hereby granted, free of charge, to any person
9  * obtaining a copy of this software and associated documentation files (the "Software"),
10  * to deal in the Software without restriction, including without limitation the rights
11  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
12  * and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
13  *
14  * The above copyright notice and this permission notice shall be included
15  * in all copies or substantial portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
18  * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
19  * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
20  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
22  */
23 
24 #include <flw/OpenGL.h>
25 
26 namespace flw {
27 namespace flc {
28 
33 class IBuffer {
34 public:
35  IBuffer(GLuint target, GLuint drawType = GL_STATIC_DRAW, GLuint index = 0, GLsizei howMany = 1);
36 
37  virtual ~IBuffer();
38 
39  void bind(GLuint id = 0) const;
40 
41  void bind(GLuint externalTarget, GLuint id) const;
42 
43  void bindBase(GLuint id = 0) const;
44 
45  void bindBase(GLuint externalTarget, GLuint id) const;
46 
47  void unbind();
48 
49  void unbindBase(GLuint externalTarget);
50 
51  void unmap() const;
52 
53  void send();
54 
55  void setTarget(GLuint target);
56 
57  void setDrawType(GLuint drawType);
58 
59  bool isLoaded();
60 
61  void setLoaded(bool loaded);
62 
63  GLuint getElements() const;
64 
65  GLuint getSize() const;
66 
67  GLvoid *getData() const;
68 
69  void reload();
70 
71  GLvoid* mapRange(GLenum access, GLuint size = 0);
72 
73  GLvoid *map(GLenum access) const;
74 
75  virtual void emptyCPU() = 0;
76 
77  virtual void emptyGPU() = 0;
78 
79  GLuint getHandle(GLuint id = 0);
80 
81  protected:
82  GLsizei mHowMany;
83  GLuint mHandles[FILLWAVE_GLOBJECTS_MAX];
84 
85  bool mLoaded;
86  GLuint mTarget;
87  GLuint mDataStoreType;
88  GLuint mIndex;
89  GLvoid *mData;
90  GLsizeiptr mSize;
91  GLuint mTotalElements;
92 
93  void setElements(GLuint elements);
94 
95  void setSize(GLuint size);
96 };
97 
98 void unbindBuffer(GLuint target);
99 
100 void bindBuffer(GLuint target, GLuint handle);
101 
102 } /* flc */
103 } /* flw */
Definition: Aliases.h:30
Base for all buffer types.
Definition: IBuffer.h:33