VertexAttribute to be kept within the VertexBuffer.
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#include <Attribute.h>
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| Attribute (const std::string &name, GLuint index, GLint size, GLsizei stride, GLenum type, GLboolean normalized=GL_FALSE) |
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void | bindLocation (GLint programHandle) |
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void | arrayDisable () |
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void | arrayEnable () |
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void | arraySet () |
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void | setOffsetPointer (GLvoid *offset) |
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GLuint | getSize () |
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std::size_t | getTypeSize () |
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GLuint | getIndex () |
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std::string | getName () |
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void | log () |
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VertexAttribute to be kept within the VertexBuffer.
The documentation for this class was generated from the following file:
- /home/filip/Projects/fillwave/inc/flw/flc/pipeline/Attribute.h