24 #include <flw/flc/pipeline/Program.h> 38 const std::string& name
43 , GLboolean normalized = GL_FALSE);
45 void bindLocation(GLint programHandle);
53 void setOffsetPointer(GLvoid *offset);
57 std::size_t getTypeSize();
61 std::string getName();
70 GLboolean mNormalized;
71 std::size_t mTypeSize;
VertexAttribute to be kept within the VertexBuffer.
Definition: Attribute.h:33