Fillwave  10.0.0
List of all members | Public Member Functions
flw::CameraNull Class Reference

Not used. Camera for which both projection and view matrices are always identities. More...

#include <CameraNull.h>

Inheritance diagram for flw::CameraNull:
flw::ICamera flw::Moveable flw::Observable

Public Member Functions

void updateProjection ()
 
GLfloat getProjectionNearPlane () const
 
GLfloat getProjectionFarPlane () const
 
- Public Member Functions inherited from flw::ICamera
 ICamera (glm::vec3 position, glm::quat rotation)
 
 ICamera (const ICamera &arg)
 
ICameraoperator= (const ICamera &)
 
 ICamera (ICamera &&)
 
ICameraoperator= (ICamera &&)
 
void update ()
 
void updateView ()
 
glm::mat4 getEye () const
 
glm::mat4 getProjection () const
 
glm::mat4 getViewProjection () const
 
virtual void log () const
 
- Public Member Functions inherited from flw::Moveable
 Moveable (glm::vec3 translation=glm::vec3(0.0), glm::quat rotation=glm::quat(1.0, 0.0, 0.0, 0.0), unsigned int callbacks=1)
 
Moveableoperator= (const Moveable &)
 
 Moveable (const Moveable &)
 
Moveableoperator= (Moveable &&)
 
 Moveable (Moveable &&)
 
void moveTo (glm::vec3 coordinates)
 
void moveToX (float distance)
 
void moveToY (float distance)
 
void moveToZ (float distance)
 
void moveBy (glm::vec3 coordinates)
 
void moveByX (float distance)
 
void moveByY (float distance)
 
void moveByZ (float distance)
 
void moveInDirection (glm::vec3 direction)
 
glm::vec3 getTranslation ()
 
void scaleTo (float scale)
 
void scaleTo (glm::vec3 scale)
 
void scaleToX (float scale)
 
void scaleToY (float scale)
 
void scaleToZ (float scale)
 
glm::vec3 getScale ()
 
void rotateTo (glm::quat rotation)
 
void rotateTo (const glm::vec3 &axis, float angle)
 
void rotateBy (const glm::vec3 &axis, float angle)
 
void rotateByX (float angle)
 
void rotateByY (float angle)
 
void rotateByZ (float angle)
 
glm::quat getRotation ()
 
void updateMatrixCache ()
 
bool isRefresh () const
 
void setRefresh (bool state)
 
glm::mat4 getParentMMC () const
 
glm::quat getParentRotation () const
 
void waitInTime (float deltaTime)
 
void moveBy (float deltaTime, const glm::vec3 &deltaMove, Callback< float(float)> ease=LinearInterpolation)
 
void moveTo (float durationInSeconds, const glm::vec3 &endTranslation, Callback< float(float)> ease)
 
void scaleBy (float deltaTime, const glm::vec3 &aScale, Callback< float(float)> ease=LinearInterpolation)
 
void scaleTo (float deltaTime, const glm::vec3 &aScale, Callback< float(float)> ease=LinearInterpolation)
 
void rotateBy (float deltaTime, const float aAngle, const glm::vec3 &aAxis, Callback< float(float)> ease=LinearInterpolation)
 
void rotateTo (float deltaTime, const float aAngle, const glm::vec3 &aAxis, Callback< float(float)> ease=LinearInterpolation)
 
void loop (int loops)
 
void stop ()
 
bool isMoving ()
 
float stepInTime (float delta)
 
void attachTimeCallback (float deltaTime, Callback< float(float)> aAction)
 
template<typename... ARGS>
void attachTimeCallback (float deltaTime, Callback< float(float, ARGS...)> aAction, ARGS &&...args)
 
- Public Member Functions inherited from flw::Observable
 Observable (const Observable &arg)
 
Observableoperator= (const Observable &)
 
 Observable (Observable &&)
 
Observableoperator= (Observable &&)
 
void addObserver (IObserver *observer)
 
void dropObserver (IObserver *observer)
 

Additional Inherited Members

- Protected Member Functions inherited from flw::Observable
void notifyObservers ()
 
- Protected Attributes inherited from flw::ICamera
glm::mat4 mCameraMatrix
 
glm::mat4 mProjectionMatrix
 
bool mRefreshView
 
bool mRefreshProjection
 
- Protected Attributes inherited from flw::Moveable
glm::fvec3 mTranslation
 
glm::quat mRotation
 
glm::vec3 mScale
 
glm::quat mParentRotation
 
glm::mat4 mMMC
 
glm::mat4 mParentMMC
 
bool mRefresh
 
float mCallbackTimePassed
 

Detailed Description

Not used. Camera for which both projection and view matrices are always identities.


The documentation for this class was generated from the following file: