24 #include <flw/cmn/scene/ICamera.h> 38 void updateProjection();
40 GLfloat getProjectionNearPlane()
const;
42 GLfloat getProjectionFarPlane()
const;
Not used. Camera for which both projection and view matrices are always identities.
Definition: CameraNull.h:32
Stores camera view parameters.
Definition: ICamera.h:32