One can render to this texture and use the rendered 6 images as a 2D texture.
Definition: Texture3DRenderable.h:34
Single GLSL 3D Texture object. It consists of six 2D images.
Definition: Texture3D.h:34
Stores the single texture data.
Definition: TextureConfigs.h:35
One can render to this texture and use the rendered image as a 2D texture.
Definition: Texture2DRenderable.h:34