Fillwave  10.0.0
Texture3DRenderable.h
1 #pragma once
2 
3 /*
4  * The MIT License (MIT)
5  *
6  * Copyright (c) 2018 Filip Wasil and Fillwave community members
7  *
8  * Permission is hereby granted, free of charge, to any person
9  * obtaining a copy of this software and associated documentation files (the "Software"),
10  * to deal in the Software without restriction, including without limitation the rights
11  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
12  * and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
13  *
14  * The above copyright notice and this permission notice shall be included
15  * in all copies or substantial portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
18  * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
19  * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
20  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
22  */
23 
24 #include <flw/flc/rendering/Texture2DRenderable.h>
25 #include <flw/flc/extended/texturing/Texture3D.h>
26 
27 namespace flw {
28 namespace flc {
29 
34 class Texture3DRenderable final {
35 public:
37  TextureConfig* posX
38  , TextureConfig* negX
39  , TextureConfig* posY
40  , TextureConfig* nY
41  , TextureConfig* pZ
42  , TextureConfig* nZ
43  , Texture2DRenderable* text
44  , ParameterList &param);
45 
46  ~Texture3DRenderable() = default;
47 
48  void resize(GLint width, GLint height);
49 
50  void bindForWriting();
51 
52  void bindForRendering();
53 
54  void setAttachment(GLenum attachment);
55 
56  void setAttachmentFace(GLenum face, GLenum attachment);
57 
58  void log();
59 
60 Texture3D mTexture3D;
61 
62 private:
63  flc::Texture2DRenderable* mShadowTexture;
64 };
65 
66 } /* flc */
67 } /* flw */
Definition: Aliases.h:30
One can render to this texture and use the rendered 6 images as a 2D texture.
Definition: Texture3DRenderable.h:34
Single GLSL 3D Texture object. It consists of six 2D images.
Definition: Texture3D.h:34
Stores the single texture data.
Definition: TextureConfigs.h:35
One can render to this texture and use the rendered image as a 2D texture.
Definition: Texture2DRenderable.h:34