Fillwave  10.0.0
LightPoint.h
1 #pragma once
2 
3 /*
4  * The MIT License (MIT)
5  *
6  * Copyright (c) 2018 Filip Wasil and Fillwave community members
7  *
8  * Permission is hereby granted, free of charge, to any person
9  * obtaining a copy of this software and associated documentation files (the "Software"),
10  * to deal in the Software without restriction, including without limitation the rights
11  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
12  * and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
13  *
14  * The above copyright notice and this permission notice shall be included
15  * in all copies or substantial portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
18  * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
19  * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
20  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
22  */
23 
24 #include <flw/flc/extended/rendering/Texture3DRenderable.h>
25 #include <flw/cmn/scene/CameraPerspective.h>
26 #include <flw/cmn/scene/Light.h>
27 #include <flw/flf/models/shapes/Sphere.h>
28 #include <map>
29 
30 namespace flw {
31 namespace flf {
32 
37 class LightPoint : public Light {
38 public:
39  LightPoint(flc::Texture3DRenderable* tex, glm::vec3 pos, glm::vec4 intensity, Moveable* observed = nullptr);
40 
41  ~LightPoint() override;
42 
43  flc::Texture3DRenderable* getShadowTexture();
44 
45  CameraPerspective* getShadowCamera(GLenum id);
46 
47  void updateShadowCamera();
48 
49 protected:
50  flc::Texture3DRenderable* mShadowTexture;
51  std::map<GLenum, pu<CameraPerspective>> mFaceCameras;
52 
53 private:
54  Sphere mSphere;
55 };
56 
57 } /* flf */
58 } /* flw */
Definition: Aliases.h:30
One can render to this texture and use the rendered 6 images as a 2D texture.
Definition: Texture3DRenderable.h:34
Base for every object which has a 3D position.
Definition: Moveable.h:43
Camera with perspective projection.
Definition: CameraPerspective.h:32
Shape<flc::VertexBasic> encapsulating vertices and indices for triangle drawn UV sphere.
Definition: Sphere.h:35
Base for all lights.
Definition: Light.h:55
Not used.
Definition: LightPoint.h:37