24 #include <flw/flc/buffers/IBuffer.h> 38 GLuint uniformBlockSize,
40 GLuint dataStoreModification = GL_STATIC_DRAW);
44 std::string getName();
46 void bindRange(GLuint
id = 0);
48 void push(GLfloat *data,
size_t size = 0);
50 void emptyCPU()
override;
52 void emptyGPU()
override;
Base for all buffer types.
Definition: IBuffer.h:33