Fillwave  10.0.0
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flw::flf::AnimatorAssimp Class Referencefinal

Manager to handle Bone objects in animation. More...

#include <AnimatorAssimp.h>

Public Member Functions

 AnimatorAssimp (const aiScene *scene)
 
GLint getBoneId (const std::string &name) const
 
void performAnimation (GLfloat timeElapsedInSeconds)
 
void setActiveAnimation (size_t activeAnimation)
 
void updateBonesBufferRAM ()
 
void updateBonesBufferVRAM (GLint uniformLocationBones)
 

Detailed Description

Manager to handle Bone objects in animation.


The documentation for this class was generated from the following file: