Manager to handle Bone objects in animation.
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#include <AnimatorAssimp.h>
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| AnimatorAssimp (const aiScene *scene) |
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GLint | getBoneId (const std::string &name) const |
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void | performAnimation (GLfloat timeElapsedInSeconds) |
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void | setActiveAnimation (size_t activeAnimation) |
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void | updateBonesBufferRAM () |
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void | updateBonesBufferVRAM (GLint uniformLocationBones) |
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Manager to handle Bone objects in animation.
The documentation for this class was generated from the following file:
- /home/filip/Projects/fillwave/inc/flw/flf/loaders/modelloader/assimp/AnimatorAssimp.h