Fillwave  10.0.0
flw::flc::VertexBufferPosition Member List

This is the complete list of members for flw::flc::VertexBufferPosition, including all inherited members.

attributesBind(GLint programHandle) (defined in flw::flc::TVertexBuffer< VertexPosition >)flw::flc::TVertexBuffer< VertexPosition >inlineprotected
attributesEnable() (defined in flw::flc::TVertexBuffer< VertexPosition >)flw::flc::TVertexBuffer< VertexPosition >inline
attributesSetForVAO() (defined in flw::flc::TVertexBuffer< VertexPosition >)flw::flc::TVertexBuffer< VertexPosition >inline
attributesSetPointer() (defined in flw::flc::TVertexBuffer< VertexPosition >)flw::flc::TVertexBuffer< VertexPosition >inline
bind(GLuint id=0) const (defined in flw::flc::IBuffer)flw::flc::IBuffer
bind(GLuint externalTarget, GLuint id) const (defined in flw::flc::IBuffer)flw::flc::IBuffer
bindBase(GLuint id=0) const (defined in flw::flc::IBuffer)flw::flc::IBuffer
bindBase(GLuint externalTarget, GLuint id) const (defined in flw::flc::IBuffer)flw::flc::IBuffer
emptyCPU() override (defined in flw::flc::TVertexBuffer< VertexPosition >)flw::flc::TVertexBuffer< VertexPosition >inlinevirtual
emptyGPU() override (defined in flw::flc::TVertexBuffer< VertexPosition >)flw::flc::TVertexBuffer< VertexPosition >inlinevirtual
getAttributes(GLint programHandle) (defined in flw::flc::TVertexBuffer< VertexPosition >)flw::flc::TVertexBuffer< VertexPosition >inlineprotected
getData() const (defined in flw::flc::IBuffer)flw::flc::IBuffer
getDataInternal() (defined in flw::flc::TVertexBuffer< VertexPosition >)flw::flc::TVertexBuffer< VertexPosition >inline
getElements() const (defined in flw::flc::IBuffer)flw::flc::IBuffer
getHandle(GLuint id=0) (defined in flw::flc::IBuffer)flw::flc::IBuffer
getSize() const (defined in flw::flc::IBuffer)flw::flc::IBuffer
IBuffer(GLuint target, GLuint drawType=GL_STATIC_DRAW, GLuint index=0, GLsizei howMany=1) (defined in flw::flc::IBuffer)flw::flc::IBuffer
initAttributes(GLint programHandle) (defined in flw::flc::TVertexBuffer< VertexPosition >)flw::flc::TVertexBuffer< VertexPosition >inline
isLoaded() (defined in flw::flc::IBuffer)flw::flc::IBuffer
load(VertexPositionelement) (defined in flw::flc::TVertexBuffer< VertexPosition >)flw::flc::TVertexBuffer< VertexPosition >inline
log() const override (defined in flw::flc::VertexBufferPosition)flw::flc::VertexBufferPositionvirtual
map(GLenum access) const (defined in flw::flc::IBuffer)flw::flc::IBuffer
mapRange(GLenum access, GLuint size=0) (defined in flw::flc::IBuffer)flw::flc::IBuffer
mData (defined in flw::flc::IBuffer)flw::flc::IBufferprotected
mDataStoreType (defined in flw::flc::IBuffer)flw::flc::IBufferprotected
mDataVertices (defined in flw::flc::TVertexBuffer< VertexPosition >)flw::flc::TVertexBuffer< VertexPosition >protected
mHandles (defined in flw::flc::IBuffer)flw::flc::IBufferprotected
mHowMany (defined in flw::flc::IBuffer)flw::flc::IBufferprotected
mIndex (defined in flw::flc::IBuffer)flw::flc::IBufferprotected
mLoaded (defined in flw::flc::IBuffer)flw::flc::IBufferprotected
mSize (defined in flw::flc::IBuffer)flw::flc::IBufferprotected
mTarget (defined in flw::flc::IBuffer)flw::flc::IBufferprotected
mTotalElements (defined in flw::flc::IBuffer)flw::flc::IBufferprotected
reload() (defined in flw::flc::TVertexBuffer< VertexPosition >)flw::flc::TVertexBuffer< VertexPosition >inline
send() (defined in flw::flc::IBuffer)flw::flc::IBuffer
setDrawType(GLuint drawType) (defined in flw::flc::IBuffer)flw::flc::IBuffer
setElements(GLuint elements) (defined in flw::flc::IBuffer)flw::flc::IBufferprotected
setLoaded(bool loaded) (defined in flw::flc::IBuffer)flw::flc::IBuffer
setSize(GLuint size) (defined in flw::flc::IBuffer)flw::flc::IBufferprotected
setTarget(GLuint target) (defined in flw::flc::IBuffer)flw::flc::IBuffer
TVertexBuffer(GLuint dataStoreModification=GL_STATIC_DRAW) (defined in flw::flc::TVertexBuffer< VertexPosition >)flw::flc::TVertexBuffer< VertexPosition >inline
TVertexBuffer(const std::vector< VertexPosition > &vertices, GLuint dataStoreModification=GL_STATIC_DRAW) (defined in flw::flc::TVertexBuffer< VertexPosition >)flw::flc::TVertexBuffer< VertexPosition >inline
TVertexBuffer(flf::Shape< VertexPosition > &shape, GLuint dataStoreModification=GL_STATIC_DRAW) (defined in flw::flc::TVertexBuffer< VertexPosition >)flw::flc::TVertexBuffer< VertexPosition >inline
unbind() (defined in flw::flc::IBuffer)flw::flc::IBuffer
unbindBase(GLuint externalTarget) (defined in flw::flc::IBuffer)flw::flc::IBuffer
unmap() const (defined in flw::flc::IBuffer)flw::flc::IBuffer
VertexBufferPosition(flf::Shape< VertexPosition > &shape, GLuint dataStoreModification=GL_STATIC_DRAW) (defined in flw::flc::VertexBufferPosition)flw::flc::VertexBufferPosition
VertexBufferPosition(const std::vector< VertexPosition > &vertices, GLuint dataStoreModification=GL_STATIC_DRAW) (defined in flw::flc::VertexBufferPosition)flw::flc::VertexBufferPosition
~IBuffer() (defined in flw::flc::IBuffer)flw::flc::IBuffervirtual
~TVertexBuffer() override=default (defined in flw::flc::TVertexBuffer< VertexPosition >)flw::flc::TVertexBuffer< VertexPosition >
~VertexBufferPosition() override=default (defined in flw::flc::VertexBufferPosition)flw::flc::VertexBufferPosition