Fillwave  10.0.0
flw::flc::VertexBufferBasic Member List

This is the complete list of members for flw::flc::VertexBufferBasic, including all inherited members.

attributesBind(GLint programHandle) (defined in flw::flc::TVertexBuffer< VertexBasic >)flw::flc::TVertexBuffer< VertexBasic >inlineprotected
attributesEnable() (defined in flw::flc::TVertexBuffer< VertexBasic >)flw::flc::TVertexBuffer< VertexBasic >inline
attributesSetForVAO() (defined in flw::flc::TVertexBuffer< VertexBasic >)flw::flc::TVertexBuffer< VertexBasic >inline
attributesSetPointer() (defined in flw::flc::TVertexBuffer< VertexBasic >)flw::flc::TVertexBuffer< VertexBasic >inline
bind(GLuint id=0) const (defined in flw::flc::IBuffer)flw::flc::IBuffer
bind(GLuint externalTarget, GLuint id) const (defined in flw::flc::IBuffer)flw::flc::IBuffer
bindBase(GLuint id=0) const (defined in flw::flc::IBuffer)flw::flc::IBuffer
bindBase(GLuint externalTarget, GLuint id) const (defined in flw::flc::IBuffer)flw::flc::IBuffer
emptyCPU() override (defined in flw::flc::TVertexBuffer< VertexBasic >)flw::flc::TVertexBuffer< VertexBasic >inlinevirtual
emptyGPU() override (defined in flw::flc::TVertexBuffer< VertexBasic >)flw::flc::TVertexBuffer< VertexBasic >inlinevirtual
getAttributes(GLint programHandle) (defined in flw::flc::TVertexBuffer< VertexBasic >)flw::flc::TVertexBuffer< VertexBasic >inlineprotected
getData() const (defined in flw::flc::IBuffer)flw::flc::IBuffer
getDataInternal() (defined in flw::flc::TVertexBuffer< VertexBasic >)flw::flc::TVertexBuffer< VertexBasic >inline
getElements() const (defined in flw::flc::IBuffer)flw::flc::IBuffer
getHandle(GLuint id=0) (defined in flw::flc::IBuffer)flw::flc::IBuffer
getOcclusionBoxSize() (defined in flw::flc::VertexBufferBasic)flw::flc::VertexBufferBasic
getSize() const (defined in flw::flc::IBuffer)flw::flc::IBuffer
IBuffer(GLuint target, GLuint drawType=GL_STATIC_DRAW, GLuint index=0, GLsizei howMany=1) (defined in flw::flc::IBuffer)flw::flc::IBuffer
initAttributes(GLint programHandle) (defined in flw::flc::TVertexBuffer< VertexBasic >)flw::flc::TVertexBuffer< VertexBasic >inline
isLoaded() (defined in flw::flc::IBuffer)flw::flc::IBuffer
load(VertexBasicelement) (defined in flw::flc::TVertexBuffer< VertexBasic >)flw::flc::TVertexBuffer< VertexBasic >inline
log() const override (defined in flw::flc::VertexBufferBasic)flw::flc::VertexBufferBasicvirtual
map(GLenum access) const (defined in flw::flc::IBuffer)flw::flc::IBuffer
mapRange(GLenum access, GLuint size=0) (defined in flw::flc::IBuffer)flw::flc::IBuffer
mData (defined in flw::flc::IBuffer)flw::flc::IBufferprotected
mDataStoreType (defined in flw::flc::IBuffer)flw::flc::IBufferprotected
mDataVertices (defined in flw::flc::TVertexBuffer< VertexBasic >)flw::flc::TVertexBuffer< VertexBasic >protected
mHandles (defined in flw::flc::IBuffer)flw::flc::IBufferprotected
mHowMany (defined in flw::flc::IBuffer)flw::flc::IBufferprotected
mIndex (defined in flw::flc::IBuffer)flw::flc::IBufferprotected
mLoaded (defined in flw::flc::IBuffer)flw::flc::IBufferprotected
mSize (defined in flw::flc::IBuffer)flw::flc::IBufferprotected
mTarget (defined in flw::flc::IBuffer)flw::flc::IBufferprotected
mTotalElements (defined in flw::flc::IBuffer)flw::flc::IBufferprotected
reload() (defined in flw::flc::TVertexBuffer< VertexBasic >)flw::flc::TVertexBuffer< VertexBasic >inline
send() (defined in flw::flc::IBuffer)flw::flc::IBuffer
setDrawType(GLuint drawType) (defined in flw::flc::IBuffer)flw::flc::IBuffer
setElements(GLuint elements) (defined in flw::flc::IBuffer)flw::flc::IBufferprotected
setLoaded(bool loaded) (defined in flw::flc::IBuffer)flw::flc::IBuffer
setSize(GLuint size) (defined in flw::flc::IBuffer)flw::flc::IBufferprotected
setTarget(GLuint target) (defined in flw::flc::IBuffer)flw::flc::IBuffer
TVertexBuffer(GLuint dataStoreModification=GL_STATIC_DRAW) (defined in flw::flc::TVertexBuffer< VertexBasic >)flw::flc::TVertexBuffer< VertexBasic >inline
TVertexBuffer(const std::vector< VertexBasic > &vertices, GLuint dataStoreModification=GL_STATIC_DRAW) (defined in flw::flc::TVertexBuffer< VertexBasic >)flw::flc::TVertexBuffer< VertexBasic >inline
TVertexBuffer(flf::Shape< VertexBasic > &shape, GLuint dataStoreModification=GL_STATIC_DRAW) (defined in flw::flc::TVertexBuffer< VertexBasic >)flw::flc::TVertexBuffer< VertexBasic >inline
unbind() (defined in flw::flc::IBuffer)flw::flc::IBuffer
unbindBase(GLuint externalTarget) (defined in flw::flc::IBuffer)flw::flc::IBuffer
unmap() const (defined in flw::flc::IBuffer)flw::flc::IBuffer
VertexBufferBasic(std::function< float(float x, float y)> constructor, GLint chunkDensity, GLfloat gapSize, const std::vector< GLuint > &indices, GLuint dataStoreModification=GL_STATIC_DRAW) (defined in flw::flc::VertexBufferBasic)flw::flc::VertexBufferBasic
VertexBufferBasic(const std::vector< flc::VertexBasic > &vertices, GLuint dataStoreModification=GL_STATIC_DRAW) (defined in flw::flc::VertexBufferBasic)flw::flc::VertexBufferBasic
~IBuffer() (defined in flw::flc::IBuffer)flw::flc::IBuffervirtual
~TVertexBuffer() override=default (defined in flw::flc::TVertexBuffer< VertexBasic >)flw::flc::TVertexBuffer< VertexBasic >
~VertexBufferBasic() override=default (defined in flw::flc::VertexBufferBasic)flw::flc::VertexBufferBasic