Fillwave  10.0.0
flw::flc::UniformBuffer Member List

This is the complete list of members for flw::flc::UniformBuffer, including all inherited members.

bind(GLuint id=0) const (defined in flw::flc::IBuffer)flw::flc::IBuffer
bind(GLuint externalTarget, GLuint id) const (defined in flw::flc::IBuffer)flw::flc::IBuffer
bindBase(GLuint id=0) const (defined in flw::flc::IBuffer)flw::flc::IBuffer
bindBase(GLuint externalTarget, GLuint id) const (defined in flw::flc::IBuffer)flw::flc::IBuffer
bindRange(GLuint id=0) (defined in flw::flc::UniformBuffer)flw::flc::UniformBuffer
bindRange(GLuint id=0) (defined in flw::flc::UniformBuffer)flw::flc::UniformBuffer
emptyCPU() override (defined in flw::flc::UniformBuffer)flw::flc::UniformBuffervirtual
emptyCPU() override (defined in flw::flc::UniformBuffer)flw::flc::UniformBuffervirtual
emptyGPU() override (defined in flw::flc::UniformBuffer)flw::flc::UniformBuffervirtual
emptyGPU() override (defined in flw::flc::UniformBuffer)flw::flc::UniformBuffervirtual
getData() const (defined in flw::flc::IBuffer)flw::flc::IBuffer
getElements() const (defined in flw::flc::IBuffer)flw::flc::IBuffer
getHandle(GLuint id=0) (defined in flw::flc::IBuffer)flw::flc::IBuffer
getName() (defined in flw::flc::UniformBuffer)flw::flc::UniformBuffer
getName() (defined in flw::flc::UniformBuffer)flw::flc::UniformBuffer
getSize() const (defined in flw::flc::IBuffer)flw::flc::IBuffer
IBuffer(GLuint target, GLuint drawType=GL_STATIC_DRAW, GLuint index=0, GLsizei howMany=1) (defined in flw::flc::IBuffer)flw::flc::IBuffer
isLoaded() (defined in flw::flc::IBuffer)flw::flc::IBuffer
map(GLenum access) const (defined in flw::flc::IBuffer)flw::flc::IBuffer
mapRange(GLenum access, GLuint size=0) (defined in flw::flc::IBuffer)flw::flc::IBuffer
mData (defined in flw::flc::IBuffer)flw::flc::IBufferprotected
mDataStoreType (defined in flw::flc::IBuffer)flw::flc::IBufferprotected
mHandles (defined in flw::flc::IBuffer)flw::flc::IBufferprotected
mHowMany (defined in flw::flc::IBuffer)flw::flc::IBufferprotected
mIndex (defined in flw::flc::IBuffer)flw::flc::IBufferprotected
mLoaded (defined in flw::flc::IBuffer)flw::flc::IBufferprotected
mSize (defined in flw::flc::IBuffer)flw::flc::IBufferprotected
mTarget (defined in flw::flc::IBuffer)flw::flc::IBufferprotected
mTotalElements (defined in flw::flc::IBuffer)flw::flc::IBufferprotected
push(GLfloat *data, size_t size=0) (defined in flw::flc::UniformBuffer)flw::flc::UniformBuffer
push(GLfloat *data, size_t size=0) (defined in flw::flc::UniformBuffer)flw::flc::UniformBuffer
reload() (defined in flw::flc::IBuffer)flw::flc::IBuffer
send() (defined in flw::flc::IBuffer)flw::flc::IBuffer
setDrawType(GLuint drawType) (defined in flw::flc::IBuffer)flw::flc::IBuffer
setElements(GLuint elements) (defined in flw::flc::IBuffer)flw::flc::IBufferprotected
setLoaded(bool loaded) (defined in flw::flc::IBuffer)flw::flc::IBuffer
setSize(GLuint size) (defined in flw::flc::IBuffer)flw::flc::IBufferprotected
setTarget(GLuint target) (defined in flw::flc::IBuffer)flw::flc::IBuffer
unbind() (defined in flw::flc::IBuffer)flw::flc::IBuffer
unbindBase(GLuint externalTarget) (defined in flw::flc::IBuffer)flw::flc::IBuffer
UniformBuffer(std::string name, GLuint index, GLuint uniformBlockSize, GLuint bindingPoint, GLuint dataStoreModification=GL_STATIC_DRAW) (defined in flw::flc::UniformBuffer)flw::flc::UniformBuffer
UniformBuffer(std::string name, GLuint index, GLuint uniformBlockSize, GLuint bindingPoint, GLuint dataStoreModification=GL_STATIC_DRAW) (defined in flw::flc::UniformBuffer)flw::flc::UniformBuffer
unmap() const (defined in flw::flc::IBuffer)flw::flc::IBuffer
~IBuffer() (defined in flw::flc::IBuffer)flw::flc::IBuffervirtual
~UniformBuffer() override (defined in flw::flc::UniformBuffer)flw::flc::UniformBuffervirtual
~UniformBuffer() override (defined in flw::flc::UniformBuffer)flw::flc::UniformBuffer