GLObject to ask OpenGL questions.
More...
#include <TQuery.h>
|
|
| TQuery (GLuint howMany=1) |
| |
|
void | begin (GLuint id=0) |
| |
|
void | end () |
| |
|
GLuint | getID (GLuint id=0) const |
| |
|
GLuint | getResultSync (GLuint id=0) |
| |
|
GLuint | getResultAsync (GLuint resultIfNotAvailable, GLuint id=0) |
| |
|
GLboolean | getResultAvailable (GLuint id=0) |
| |
|
void | reload () |
| |
template<GLenum TARGET>
class flw::flc::TQuery< TARGET >
GLObject to ask OpenGL questions.
The documentation for this class was generated from the following file:
- /home/filip/Projects/fillwave/inc/flw/flc/operations/TQuery.h