24 #include <flw/cmn/Aliases.h> 26 #include <flw/flc/texturing/Parameter.h> 48 GLuint getHandle(GLuint
id = 0);
51 GLuint mHandles[FILLWAVE_GLOBJECTS_MAX];
54 void bindTexture(GLuint target, GLuint handle);
56 void bindTexture(GLint textureUnit, GLuint target, GLuint handle);
58 void unbindTexture(GLuint target);