Fillwave  10.0.0
Texture.h
1 #pragma once
2 
3 /*
4  * The MIT License (MIT)
5  *
6  * Copyright (c) 2018 Filip Wasil and Fillwave community members
7  *
8  * Permission is hereby granted, free of charge, to any person
9  * obtaining a copy of this software and associated documentation files (the "Software"),
10  * to deal in the Software without restriction, including without limitation the rights
11  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
12  * and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
13  *
14  * The above copyright notice and this permission notice shall be included
15  * in all copies or substantial portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
18  * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
19  * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
20  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
22  */
23 
24 #include <flw/cmn/Aliases.h>
25 
26 #include <flw/flc/texturing/Parameter.h>
27 
28 #include <memory>
29 
30 #ifdef __APPLE__
31 #include <stdlib.h>
32 #elif defined(_WIN32)
33 #include <stdlib.h>
34 #endif
35 
36 namespace flw {
37 namespace flc {
38 
39 //class
40 class Texture final {
41 public:
42  Texture(GLsizei howMany = 1);
43 
44  ~Texture();
45 
46  void reload();
47 
48  GLuint getHandle(GLuint id = 0);
49 
50  GLsizei mHowMany;
51  GLuint mHandles[FILLWAVE_GLOBJECTS_MAX];
52 };
53 
54 void bindTexture(GLuint target, GLuint handle);
55 
56 void bindTexture(GLint textureUnit, GLuint target, GLuint handle);
57 
58 void unbindTexture(GLuint target);
59 
60 } /* flc */
61 } /* flw */
Definition: Aliases.h:30
Definition: Texture.h:40