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cmn
TextureConfigs.h
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#pragma once
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/*
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* The MIT License (MIT)
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*
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* Copyright (c) 2018 Filip Wasil and Fillwave community members
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
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* and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include <flw/flf/loaders/textureloader/TextureContent.h>
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#include <flw/OpenGL.h>
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#include <flw/cmn/Containers.h>
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#include <flw/cmn/Aliases.h>
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namespace
flw
{
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namespace
flc {
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struct
TextureConfig
final {
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struct
Header
{
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Header
(
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GLint internalFormat = GL_RGBA
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, GLint format = GL_RGBA
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, GLint type = GL_UNSIGNED_BYTE
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, GLsizei width = 0
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, GLsizei height = 0);
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GLenum mInternalFormat;
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GLsizei mHeight;
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GLsizei mWidth;
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GLenum mType;
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GLenum mFormat;
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GLenum mCubeTarget;
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};
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struct
Mipmap
{
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Mipmap
();
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Mipmap
(
unsigned
int
size,
unsigned
int
height,
unsigned
int
width,
unsigned
int
format, GLubyte* data);
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unsigned
int
mSize;
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unsigned
int
mHeight;
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unsigned
int
mWidth;
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unsigned
int
mFormat;
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pn<GLubyte> mData;
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};
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struct
Content
{
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Content
(
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GLint level = 0
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, GLint border = 0
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, GLboolean mipmaps = GL_FALSE
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, GLboolean compression = GL_FALSE);
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GLint mMipmapsLevel;
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GLboolean mMipmaps;
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GLboolean mCompression;
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GLint mBorder;
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GLsizei mCompressionSize;
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};
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TextureConfig
();
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~
TextureConfig
();
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Header
mHeader;
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Content
mContent;
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EMemoryAllocation mAllocation;
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pn<GLubyte> mData;
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vecStack<Mipmap> mMipmaps;
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};
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}
/* flc */
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}
/* flw */
flw
Definition:
Aliases.h:30
flw::flc::TextureConfig::Header
Stores the single file header info.
Definition:
TextureConfigs.h:39
flw::flc::TextureConfig::Content
Stores the single file info.
Definition:
TextureConfigs.h:66
flw::flc::TextureConfig::Mipmap
Definition:
TextureConfigs.h:54
flw::flc::TextureConfig
Stores the single texture data.
Definition:
TextureConfigs.h:35
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