Fillwave  10.0.0
Texture2D.h
1 #pragma once
2 
3 /*
4  * The MIT License (MIT)
5  *
6  * Copyright (c) 2018 Filip Wasil and Fillwave community members
7  *
8  * Permission is hereby granted, free of charge, to any person
9  * obtaining a copy of this software and associated documentation files (the "Software"),
10  * to deal in the Software without restriction, including without limitation the rights
11  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
12  * and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
13  *
14  * The above copyright notice and this permission notice shall be included
15  * in all copies or substantial portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
18  * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
19  * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
20  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
22  */
23 
24 #include <flw/flc/texturing/Texture.h>
25 #include <flw/cmn/TextureConfigs.h>
26 
27 namespace flw {
28 namespace flc {
29 
30 struct TextureConfig;
31 
36 class Texture2D final {
37 public:
38  Texture2D(TextureConfig* file, ParameterList &parameters, GLuint howMany = 1);
39 
40  ~Texture2D() = default;
41 
42  void sendData(GLubyte* data = nullptr);
43 
44  void reload();
45 
46  void bind(GLuint idx = 0);
47 
48  void bind(GLint textureUnit, GLuint idx = 0);
49 
50  void unbind();
51 
52  void generateMipMaps();
53 
54  void setParameter(GLenum parameter, GLenum value);
55 
56  void setParameters(ParameterList parameters);
57 
58  void log();
59 
60  static void unbind2DTexture(GLint textureUnit);
61 
62  static void unbind2DTextures();
63 
64  Texture mTexture;
65  pu<TextureConfig> mCfg;
66  ParameterList mParameters;
67 };
68 
69 } /* flc */
70 } /* flw */
Definition: Aliases.h:30
Single GLSL 2D Texture object.
Definition: Texture2D.h:36
Definition: Texture.h:40
Stores the single texture data.
Definition: TextureConfigs.h:35