24 #include <assimp/Importer.hpp> 25 #include <assimp/scene.h> 26 #include <assimp/postprocess.h> 27 #include <assimp/material.h> 29 #include <flw/flf/loaders/modelloader/assimp/AnimatorAssimp.h> 37 Assimp::Importer mImporter;
38 const aiScene* mScene;
41 using NodeType = aiNode;
42 using ShapeType = aiMesh;
43 using MaterialType = aiMaterial;
44 using TextureType = aiTextureType;
45 using String = aiString;
48 static constexpr
int COUNT_BONES_DEFINED = 45;
49 static constexpr
int COUNT_BONES_USED = 4;
50 static constexpr
int FLAG_ANIMATION_OFF = -1;
Definition: ModelLoaderAssimp.h:35
Definition: ModelLoaderAssimp.h:34
Manager to handle Bone objects in animation.
Definition: AnimatorAssimp.h:41