Fillwave  10.0.0
ModelLoaderAssimp.h
1 #pragma once
2 
3 /*
4  * The MIT License (MIT)
5  *
6  * Copyright (c) 2018 Filip Wasil and Fillwave community members
7  *
8  * Permission is hereby granted, free of charge, to any person
9  * obtaining a copy of this software and associated documentation files (the "Software"),
10  * to deal in the Software without restriction, including without limitation the rights
11  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
12  * and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
13  *
14  * The above copyright notice and this permission notice shall be included
15  * in all copies or substantial portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
18  * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
19  * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
20  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
22  */
23 
24 #include <assimp/Importer.hpp> // C++ importer interface
25 #include <assimp/scene.h> // Output data structure
26 #include <assimp/postprocess.h> // Post processing flags
27 #include <assimp/material.h>
28 
29 #include <flw/flf/loaders/modelloader/assimp/AnimatorAssimp.h>
30 
31 namespace flw {
32 namespace flf {
33 
35  struct SceneType {
36  SceneType (const std::string& filename);
37  Assimp::Importer mImporter;
38  const aiScene* mScene;
39  };
40 
41  using NodeType = aiNode;
42  using ShapeType = aiMesh;
43  using MaterialType = aiMaterial;
44  using TextureType = aiTextureType;
45  using String = aiString;
46  using Animator = AnimatorAssimp;
47 
48  static constexpr int COUNT_BONES_DEFINED = 45;
49  static constexpr int COUNT_BONES_USED = 4;
50  static constexpr int FLAG_ANIMATION_OFF = -1;
51 };
52 
53 } /* flf */
54 } /* flw */
Definition: Aliases.h:30
Definition: ModelLoaderAssimp.h:35
Definition: ModelLoaderAssimp.h:34
Manager to handle Bone objects in animation.
Definition: AnimatorAssimp.h:41