Fillwave  10.0.0
LightDirectional.h
1 #pragma once
2 
3 /*
4  * The MIT License (MIT)
5  *
6  * Copyright (c) 2018 Filip Wasil and Fillwave community members
7  *
8  * Permission is hereby granted, free of charge, to any person
9  * obtaining a copy of this software and associated documentation files (the "Software"),
10  * to deal in the Software without restriction, including without limitation the rights
11  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
12  * and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
13  *
14  * The above copyright notice and this permission notice shall be included
15  * in all copies or substantial portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
18  * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
19  * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
20  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
22  */
23 
24 #include <flw/cmn/scene/CameraOrthographic.h>
25 #include <flw/cmn/scene/Light.h>
26 
27 namespace flw {
28 namespace flf {
29 
34  GLfloat position[4];
35  GLfloat intensity[4];
36  GLfloat mvp[16];
37 };
38 
42 class LightDirectional : public Light {
43 public:
45  flc::Texture2DRenderable* tex, glm::vec3 pos, glm::quat rot, glm::vec4 intensity, Moveable* observed = nullptr);
46 
47  ~LightDirectional() override;
48 
49  flc::Texture2DRenderable* getShadowTexture();
50 
51  CameraOrthographic* getShadowCamera();
52 
53  void updateShadowCamera();
54 
55  void log();
56 
57 private:
58  flc::Texture2DRenderable* mShadowTexture;
59  pu<CameraOrthographic> mShadowCamera;
60 };
61 
62 } /* flf */
63 } /* flw */
Definition: Aliases.h:30
Light with Orthographic projection.
Definition: LightDirectional.h:42
Base for every object which has a 3D position.
Definition: Moveable.h:43
Light UBO data.
Definition: LightDirectional.h:33
Camera with Orthographic projection.
Definition: CameraOrthographic.h:45
Base for all lights.
Definition: Light.h:55
One can render to this texture and use the rendered image as a 2D texture.
Definition: Texture2DRenderable.h:34