Fillwave
10.0.0
Main Page
Classes
Files
File List
inc
flw
flf
models
Impostor.h
1
#pragma once
2
3
/*
4
* The MIT License (MIT)
5
*
6
* Copyright (c) 2018 Filip Wasil and Fillwave community members
7
*
8
* Permission is hereby granted, free of charge, to any person
9
* obtaining a copy of this software and associated documentation files (the "Software"),
10
* to deal in the Software without restriction, including without limitation the rights
11
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
12
* and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
13
*
14
* The above copyright notice and this permission notice shall be included
15
* in all copies or substantial portions of the Software.
16
*
17
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
18
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
19
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
20
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
22
*/
23
24
#include <flw/flc/texturing/Texture2D.h>
25
#include <flw/flc/extended/texturing/Sampler.h>
26
#include <flw/flc/pipeline/Program.h>
27
#include <flw/cmn/Finishable.h>
28
#include <flw/flf/models/Entity.h>
29
30
namespace
flw
{
31
class
Engine;
32
namespace
flf {
33
38
class
Impostor
:
public
Entity
,
public
Finishable
{
39
public
:
40
Impostor
(
41
Engine
*engine
42
, GLfloat lifetime
43
, GLfloat size
44
,
flc::Texture2D
* texture =
nullptr
45
,
flc::Program
* program =
nullptr
46
, GLenum blendingSource = GL_SRC_ALPHA
47
, GLenum blendingDestination = GL_ONE_MINUS_SRC_ALPHA);
48
49
~
Impostor
()
override
;
50
51
protected
:
52
Engine
* mEngine;
53
flc::Texture2D
* mTexture;
54
flc::Program
* mProgram;
55
#if defined(FILLWAVE_BACKEND_OPENGL_ES_20) || defined(FILLWAVE_BACKEND_OPENGL_ES_30)
56
#else
57
flc::Sampler
* mSampler;
58
#endif
59
GLfloat mSize;
60
Blending
mBlending;
61
62
void
coreDraw();
63
};
64
65
}
/* flf */
66
}
/* flw */
flw
Definition:
Aliases.h:30
flw::flc::Texture2D
Single GLSL 2D Texture object.
Definition:
Texture2D.h:36
flw::Engine
Fillwave engine core.
Definition:
Engine.h:85
flw::flf::Entity
Base for all Scene nodes.
Definition:
Entity.h:48
flw::flc::Sampler
SamplerObject - SO.
Definition:
Sampler.h:33
flw::flc::Program
Single GLSL program object.
Definition:
Program.h:37
flw::flf::Impostor
Drawable Entity built by fragment shader. Time limited.
Definition:
Impostor.h:38
flw::flf::Finishable
Base for every finishable callback.
Definition:
Finishable.h:32
flw::Blending
Structure defining the blending parameters.
Definition:
Blending.h:29
Generated on Tue Oct 2 2018 22:13:43 for Fillwave by
1.8.11