Fillwave  10.0.0
Impostor.h
1 #pragma once
2 
3 /*
4  * The MIT License (MIT)
5  *
6  * Copyright (c) 2018 Filip Wasil and Fillwave community members
7  *
8  * Permission is hereby granted, free of charge, to any person
9  * obtaining a copy of this software and associated documentation files (the "Software"),
10  * to deal in the Software without restriction, including without limitation the rights
11  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
12  * and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
13  *
14  * The above copyright notice and this permission notice shall be included
15  * in all copies or substantial portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
18  * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
19  * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
20  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
22  */
23 
24 #include <flw/flc/texturing/Texture2D.h>
25 #include <flw/flc/extended/texturing/Sampler.h>
26 #include <flw/flc/pipeline/Program.h>
27 #include <flw/cmn/Finishable.h>
28 #include <flw/flf/models/Entity.h>
29 
30 namespace flw {
31 class Engine;
32 namespace flf {
33 
38 class Impostor : public Entity, public Finishable {
39 public:
40  Impostor(
41  Engine *engine
42  , GLfloat lifetime
43  , GLfloat size
44  , flc::Texture2D* texture = nullptr
45  , flc::Program* program = nullptr
46  , GLenum blendingSource = GL_SRC_ALPHA
47  , GLenum blendingDestination = GL_ONE_MINUS_SRC_ALPHA);
48 
49  ~Impostor() override;
50 
51 protected:
52  Engine* mEngine;
53  flc::Texture2D* mTexture;
54  flc::Program* mProgram;
55 #if defined(FILLWAVE_BACKEND_OPENGL_ES_20) || defined(FILLWAVE_BACKEND_OPENGL_ES_30)
56 #else
57  flc::Sampler* mSampler;
58 #endif
59  GLfloat mSize;
60  Blending mBlending;
61 
62  void coreDraw();
63 };
64 
65 } /* flf */
66 } /* flw */
Definition: Aliases.h:30
Single GLSL 2D Texture object.
Definition: Texture2D.h:36
Fillwave engine core.
Definition: Engine.h:85
Base for all Scene nodes.
Definition: Entity.h:48
SamplerObject - SO.
Definition: Sampler.h:33
Single GLSL program object.
Definition: Program.h:37
Drawable Entity built by fragment shader. Time limited.
Definition: Impostor.h:38
Base for every finishable callback.
Definition: Finishable.h:32
Structure defining the blending parameters.
Definition: Blending.h:29