Fillwave  10.0.0
IReloadable.h
1 #pragma once
2 
3 /*
4  * The MIT License (MIT)
5  *
6  * Copyright (c) 2018 Filip Wasil and Fillwave community members
7  *
8  * Permission is hereby granted, free of charge, to any person
9  * obtaining a copy of this software and associated documentation files (the "Software"),
10  * to deal in the Software without restriction, including without limitation the rights
11  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
12  * and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
13  *
14  * The above copyright notice and this permission notice shall be included
15  * in all copies or substantial portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
18  * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
19  * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
20  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
22  */
23 
24 #include <flw/flc/buffers/VertexArray.h>
25 #include <flw/flc/extended/texturing/Sampler.h>
26 
27 namespace flw {
28 class Engine;
29 namespace flf {
30 
35 class IReloadable {
36 public:
37  IReloadable(Engine* engine, flc::VertexArray* = nullptr);
38 
39  virtual ~IReloadable();
40 
42 
43  IReloadable& operator=(IReloadable&&);
44 
45  IReloadable(const IReloadable&) = delete;
46  IReloadable& operator=(const IReloadable&) = delete;
47 
48  virtual void initBuffers() = 0;
49  virtual void initPipeline() = 0;
50  virtual void initUniformsCache() = 0;
51  virtual void initVAO() = 0;
52  virtual void initVBO() = 0;
53 
54  void reload();
55 
56  protected:
57  flc::VertexArray* mVAO;
58 #if defined(FILLWAVE_BACKEND_OPENGL_ES_20) || defined(FILLWAVE_BACKEND_OPENGL_ES_30)
59 #else
60  flc::Sampler* mSampler;
61 #endif
62 };
63 
64 } /* flf */
65 } /* flw */
Definition: Aliases.h:30
Encapsulates reloadable objects.
Definition: IReloadable.h:35
Fillwave engine core.
Definition: Engine.h:85
SamplerObject - SO.
Definition: Sampler.h:33
VertexArrayObject - VAO.
Definition: VertexArray.h:33