Fillwave  10.0.0
FramebufferGeometry.h
1 #pragma once
2 
3 /*
4  * The MIT License (MIT)
5  *
6  * Copyright (c) 2018 Filip Wasil and Fillwave community members
7  *
8  * Permission is hereby granted, free of charge, to any person
9  * obtaining a copy of this software and associated documentation files (the "Software"),
10  * to deal in the Software without restriction, including without limitation the rights
11  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
12  * and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
13  *
14  * The above copyright notice and this permission notice shall be included
15  * in all copies or substantial portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
18  * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
19  * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
20  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
22  */
23 
24 #include <flw/flc/rendering/Framebuffer.h>
25 #include <flw/flc/texturing/Parameter.h>
26 #include <flw/flc/texturing/Texture2D.h>
27 
28 namespace flw {
29 class Engine;
30 namespace flf {
31 class TextureSystem;
32 }
33 namespace flc {
34 
40 public:
42  GLuint width,
43  GLuint height,
44  GLuint colorBuffers);
45 
46  virtual ~FramebufferGeometry() = default;
47 
48  void bindAttachments();
49 
50  void setAttachments();
51 
52  void setAttachmentStencilDepth();
53 
54  void setAttachmentSummaryForReading();
55 
56  void setAttachmentSummaryForWriting();
57 
58  void resize(GLuint width, GLuint height);
59 
60  void reload();
61 
62 private:
63 
64  std::vector<GLenum> mColorBuffers;
65 
66  flc::Texture2D* mDeferredColors;
67  flc::Texture2D* mStencilDepth;
68  flc::Texture2D* mSummary;
69 
70  const GLint mColorBufferSize;
71  const GLint mSummaryBufferSize;
72 
73  const GLenum mSummaryBuffer;
74 };
75 
76 } /* flc */
77 } /* flw */
Definition: Aliases.h:30
Manager to handle TextureObject1D, TextureObject2D and TextureObject3D objects.
Definition: TextureSystem.h:38
FramebufferObject - FO.
Definition: Framebuffer.h:33
Single GLSL 2D Texture object.
Definition: Texture2D.h:36
Framebuffer with multiple color and depth attachments.
Definition: FramebufferGeometry.h:39