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FramebufferGeometry.h
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#pragma once
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/*
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* The MIT License (MIT)
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*
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* Copyright (c) 2018 Filip Wasil and Fillwave community members
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
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* and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include <flw/flc/rendering/Framebuffer.h>
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#include <flw/flc/texturing/Parameter.h>
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#include <flw/flc/texturing/Texture2D.h>
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namespace
flw
{
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class
Engine;
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namespace
flf {
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class
TextureSystem;
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}
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namespace
flc {
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class
FramebufferGeometry
:
public
Framebuffer
{
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public
:
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FramebufferGeometry
(
flf::TextureSystem
& textures,
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GLuint width,
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GLuint height,
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GLuint colorBuffers);
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virtual
~
FramebufferGeometry
() =
default
;
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void
bindAttachments();
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void
setAttachments();
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void
setAttachmentStencilDepth();
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void
setAttachmentSummaryForReading();
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void
setAttachmentSummaryForWriting();
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void
resize(GLuint width, GLuint height);
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void
reload();
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private
:
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std::vector<GLenum> mColorBuffers;
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flc::Texture2D
* mDeferredColors;
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flc::Texture2D
* mStencilDepth;
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flc::Texture2D
* mSummary;
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const
GLint mColorBufferSize;
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const
GLint mSummaryBufferSize;
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const
GLenum mSummaryBuffer;
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};
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}
/* flc */
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}
/* flw */
flw
Definition:
Aliases.h:30
flw::flf::TextureSystem
Manager to handle TextureObject1D, TextureObject2D and TextureObject3D objects.
Definition:
TextureSystem.h:38
flw::flc::Framebuffer
FramebufferObject - FO.
Definition:
Framebuffer.h:33
flw::flc::Texture2D
Single GLSL 2D Texture object.
Definition:
Texture2D.h:36
flw::flc::FramebufferGeometry
Framebuffer with multiple color and depth attachments.
Definition:
FramebufferGeometry.h:39
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