26 #include <flw/flf/loaders/modelloader/AnimationKey.h> 27 #include <flw/flf/loaders/modelloader/BoneDefault.h> 36 GLint getBoneId(
const std::string& name)
const;
38 void performAnimation(GLfloat timeElapsedInSeconds);
40 void setActiveAnimation(GLint activeAnimation);
42 void updateBonesBufferRAM();
44 void updateBonesBufferVRAM(GLint uniformLocationBones);
Definition: AnimatorDefault.h:35