Fillwave  10.0.0
AnimatorDefault.h
1 #pragma once
2 
3 /*
4  * The MIT License (MIT)
5  *
6  * Copyright (c) 2018 Filip Wasil and Fillwave community members
7  *
8  * Permission is hereby granted, free of charge, to any person
9  * obtaining a copy of this software and associated documentation files (the "Software"),
10  * to deal in the Software without restriction, including without limitation the rights
11  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
12  * and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
13  *
14  * The above copyright notice and this permission notice shall be included
15  * in all copies or substantial portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
18  * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
19  * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
20  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
22  */
23 
24 #include <flw/Math.h>
25 
26 #include <flw/flf/loaders/modelloader/AnimationKey.h>
27 #include <flw/flf/loaders/modelloader/BoneDefault.h>
28 
29 #include <vector>
30 #include <string>
31 
32 namespace flw {
33 namespace flf {
34 
35 struct AnimatorDefault final {
36  GLint getBoneId(const std::string& name) const;
37 
38  void performAnimation(GLfloat timeElapsedInSeconds);
39 
40  void setActiveAnimation(GLint activeAnimation);
41 
42  void updateBonesBufferRAM();
43 
44  void updateBonesBufferVRAM(GLint uniformLocationBones);
45 };
46 
47 } /* flf */
48 } /* flw */
Definition: Aliases.h:30
Definition: AnimatorDefault.h:35