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NoiseTexture3DArray.h
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#pragma once
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// The MIT License (MIT)
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//
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// Copyright (c) 2013 Dan Ginsburg, Budirijanto Purnomo
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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//
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// Book: OpenGL(R) ES 3.0 Programming Guide, 2nd Edition
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// Authors: Dan Ginsburg, Budirijanto Purnomo, Dave Shreiner, Aaftab Munshi
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// ISBN-10: 0-321-93388-5
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// ISBN-13: 978-0-321-93388-1
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// Publisher: Addison-Wesley Professional
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// URLs: http://www.opengles-book.com
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// http://my.safaribooksonline.com/book/animation-and-3d/9780133440133
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//
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// Noise3D.h
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//
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// Generates a 3D noise
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//
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GLuint Create3DNoiseTexture(
int
textureSize,
float
frequency);
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