Fillwave  10.0.0
NoiseTexture3DArray.h
1 #pragma once
2 
3 // The MIT License (MIT)
4 //
5 // Copyright (c) 2013 Dan Ginsburg, Budirijanto Purnomo
6 //
7 // Permission is hereby granted, free of charge, to any person obtaining a copy
8 // of this software and associated documentation files (the "Software"), to deal
9 // in the Software without restriction, including without limitation the rights
10 // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
11 // copies of the Software, and to permit persons to whom the Software is
12 // furnished to do so, subject to the following conditions:
13 //
14 // The above copyright notice and this permission notice shall be included in
15 // all copies or substantial portions of the Software.
16 //
17 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
20 // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
23 // THE SOFTWARE.
24 
25 //
26 // Book: OpenGL(R) ES 3.0 Programming Guide, 2nd Edition
27 // Authors: Dan Ginsburg, Budirijanto Purnomo, Dave Shreiner, Aaftab Munshi
28 // ISBN-10: 0-321-93388-5
29 // ISBN-13: 978-0-321-93388-1
30 // Publisher: Addison-Wesley Professional
31 // URLs: http://www.opengles-book.com
32 // http://my.safaribooksonline.com/book/animation-and-3d/9780133440133
33 //
34 // Noise3D.h
35 //
36 // Generates a 3D noise
37 //
38 
39 GLuint Create3DNoiseTexture(int textureSize, float frequency);