24 #include <flw/flc/buffers/TVertexBuffer.h> 45 VertexBufferPosition(
const std::vector<VertexPosition> &vertices, GLuint dataStoreModification = GL_STATIC_DRAW);
49 void log()
const override;
Template for all vertex buffers.
Definition: TVertexBuffer.h:42
Not used. Vertex buffer specialized with VertexPosition data structure.
Definition: mVertexBufferPosition.h:41
Base class for every shape. Specialized with Vertex data structure.
Definition: Shape.h:37
Not used. Stores the position vertex data.
Definition: mVertexBufferPosition.h:33