24 #include <flw/flc/renderers/IRenderer.h> 42 void draw(
ICamera &camera)
override;
44 void reset(GLuint width, GLuint height)
override;
46 void clear()
override;
49 std::vector<IRenderable*> mRenderPasses;
Base for all renderers.
Definition: IRenderer.h:42
Encapsulates renderable objects. To be used with IRenderer.
Definition: IRenderable.h:36
Stores camera view parameters.
Definition: ICamera.h:32
Forward IRenderer.
Definition: mRendererFR.h:34