Fillwave  10.0.0
mRendererCSPBRP.h
1 #pragma once
2 
3 /*
4  * The MIT License (MIT)
5  *
6  * Copyright (c) 2018 Filip Wasil and Fillwave community members
7  *
8  * Permission is hereby granted, free of charge, to any person
9  * obtaining a copy of this software and associated documentation files (the "Software"),
10  * to deal in the Software without restriction, including without limitation the rights
11  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
12  * and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
13  *
14  * The above copyright notice and this permission notice shall be included
15  * in all copies or substantial portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
18  * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
19  * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
20  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
22  */
23 
24 #include <flw/flc/renderers/IRenderer.h>
25 #include <flw/flc/renderers/IRenderable.h>
26 #include <vector>
27 #include <unordered_map>
28 
29 namespace flw {
30 namespace flf {
31 class LightSystem;
32 }
33 namespace flc {
34 
39 class RendererCSPBRP : public IRenderer {
40 public:
41  RendererCSPBRP(flf::LightSystem* lightManager);
42 
43  ~RendererCSPBRP() override = default;
44 
45  void update(IRenderable *renderable) override;
46 
47  void draw(ICamera &camera) override;
48 
49  void reset(GLuint width, GLuint height) override;
50 
51  void clear() override;
52 
53 private:
54  std::unordered_map<GLuint, std::vector<std::vector<RenderItem>>> mRenderPasses;
55  flf::LightSystem* mLights;
56 };
57 
58 } /* flc */
59 } /* flw */
Definition: Aliases.h:30
Base for all renderers.
Definition: IRenderer.h:42
Cache Safe Program Based Render Pass IRenderer. Not ready (Rev.4.2.1).
Definition: mRendererCSPBRP.h:39
Encapsulates renderable objects. To be used with IRenderer.
Definition: IRenderable.h:36
Light system knows about all light related stuff.
Definition: LightSystem.h:40
Stores camera view parameters.
Definition: ICamera.h:32