Fillwave  10.0.0
VertexBufferParticlesGPU.h
1 #pragma once
2 
3 /*
4  * The MIT License (MIT)
5  *
6  * Copyright (c) 2018 Filip Wasil and Fillwave community members
7  *
8  * Permission is hereby granted, free of charge, to any person
9  * obtaining a copy of this software and associated documentation files (the "Software"),
10  * to deal in the Software without restriction, including without limitation the rights
11  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
12  * and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
13  *
14  * The above copyright notice and this permission notice shall be included
15  * in all copies or substantial portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
18  * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
19  * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
20  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
22  */
23 
24 #include <flw/flc/buffers/TVertexBuffer.h>
25 
26 namespace flw {
27 namespace flc {
28 
33 struct VertexParticleGPU {
34  float position[3];
35  float velocity[3];
36  float size;
37  float currentTime;
38  float lifetime;
39  float cameraDistance;
40 };
41 
46 class VertexBufferParticlesGPU : public TVertexBuffer<VertexParticleGPU> {
47 public:
48  VertexBufferParticlesGPU(const std::vector<VertexParticleGPU>& particles);
49 
50  ~VertexBufferParticlesGPU() override = default;
51 
52  void log() const override;
53 };
54 
55 } /* flc */
56 } /* flw */
Definition: Aliases.h:30