24 #include <flw/flc/buffers/TVertexBuffer.h> 33 struct VertexParticleGPU {
46 class VertexBufferParticlesGPU :
public TVertexBuffer<VertexParticleGPU> {
48 VertexBufferParticlesGPU(
const std::vector<VertexParticleGPU>& particles);
50 ~VertexBufferParticlesGPU()
override =
default;
52 void log()
const override;